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Farjana Eishita, PhD

Assistant Professor, Computer Science

 

 

Research Interests

Augmented/Virtual Reality, Video Games and Player Experience, Human Computer Interaction, Serious Games

Sample Publications

Tasnim, Rifat Ara, and Eishita, Farjana Z., Analyzing the Distinctive Impact of Personality Traits on Serious Gameplay Experience, 2021 IEEE 9th International Conference on Serious Games and Applications for Health (SeGAH), IEEE, 2021. (to appear), winner of the best paper award.

Tasnim, Rifat Ara, and Eishita, Farjana Z., Analyzing Differential Impact of CDS and ARCoD to Identify Cognitive Distortion, The 16th International Conference on Persuasive Technologies, Workshop on Designing Persuasive Technology to Support Mental Health, 2021 (to appear).

Tasnim, Rifat Ara, and Farjana Z. Eishita. ARCoD: An Augmented Reality Serious Game to Identify Cognitive Distortion, 26th annual meeting of Intelligent User Interface, pp. 1-4, ACM, 2021.

Joseph, Ryan B., Zibran, Minhaz F., and Eishita, Farjana Z., Choosing the Weapon: A Comparative Study of Security Analyzers for Android Applications, The 18th International Conference on Software Engineering, Management and Applications (SERA 2021), pp. 51 - 57, IEEE, 2021.

Murphy, Daniel T., Zibran, Minhaz F., and Eishita, Farjana Z., Plugins to Detect Vulnerable Plugins: An Empirical Assessment of the Security Scanner Plugins for WordPress, The 18th International Conference on Software Engineering, Management and Applications (SERA 2021), pp. 39 - 44, IEEE, 2021.

Bio

Technology has always allured me since my earlier days in high school and to me, Design, Interaction Gaming are the most important features. Beholding the passion of working in the field of technology, I completed my BSc in Computer Science followed by MSc and PhD in the same area. During my PhD research, I investigated the impact of Spatio-temporal sensor resolution upon player experience during Augmented Reality (AR) video gameplay. Now that I have gained some expertise in this area, I'm thrilled to explore the scope of video games and AR technologies in the sector of health, training, education, and security.

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