One of the beautiful theorems of Projective Geometry is Pascal's Theorem
on conics. It can be stated as follows:
Pascal's Theorem Let
C be a conic section in the projective plane. Let 1, 2, 3, 4, 5, 6
denote six points of C such that points 1, ..., 5 are
ordinary points of the projective plane. Next, let <a, b> denote
the line through the points a and b. Then the intersection
point A of lines <1,2> and <4,5>,
B of <2,3> and < 5,6>, and C of <3,4>
and < 6,1> are collinear. We dub the line through
A, B and C the Pascal line of the
ordered sextuplet of points (1,2,3,4,5,6).
Step 1. Construct five ordinary points of the projective plane
such that no three of them are collinear. Label these points 1, 2, 3, 4,
5.
Step 2. In a remote corner of the sketchpad screen, construct
a small circle and an arbitrary point P of the circle. Animate the point
P along the circle. Next, construct the radius r determined by P followed
by the line L through point 5 that is parallel to segment r.
Comment: The ``locus of sixth points", namely C,
is in 1-1 correspondence with the set of lines through the given fifth
point in such a way that each line L through point 5 determines a unique
point of C and conversely. Step 1 gives a method of dynamically
sweeping out the set of
lines through point 5. Note that classically, a set of lines through
a point is called a pencil of lines.
Step 3. Construct the intersection point of the lines L and < 2,3>. Label this point B. Next, construct the line <A, B>. Because point 6 lies somewhere on line L, this line is also described as the line <5,6> so that the intersection point B of L and line <2,3> gives the Pascal line corresponding to L, namely, <A,B>.
Step 4. Line <3,4> intersects the Pascal line from step
2. Construct the intersection point
of <3,4> and <A, B>. Label it C.
Step 5. The desired point 6 lies on lines <5,B> and
<1, C>. Why? Construct the intersection point of
< 5,B> and <1, C>. Label this point 6.
Comment: Point 6 depends upon line L which in turn depends upon the circle in step 1. This says that as P moves around the circle on which it is defined, we obtain the ``locus of all possible sixth points".
Step 6. Click on point 6 and point P. Go to the Construct menu and click on Locus. Voila, you have the desired conic.
Comment: Let P denote the pencil of lines through point
5 and as earlier let C be the desired conic. The above method
describes a 1-1 function from P to C indicated
in the diagram below. This function is not described by a formula. Rather,
it is described by a sequence of geometric operations:
P -----> C