Air Hockey

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Schedules
Men's A
Women's A
Co-Rec A

Sports Information

Intramural Air Hockey

Season Format:
The Intramural Air Hockey season will begin on February 4, in the Pond Student Union. It is expected that the season will last approximately 2 weeks, beginning with a round-robin league, then moving into a single-elimination tournament.

When is Registration?
Registration begins on January 14, and ends on February 1. If an individual registers late, they will be charged a $10.00 per day late fee.

Who is Eligible?
All ISU students, faculty, staff, and spouses are eligible to compete in Intramural sports. However, there are some exceptions. Thos individuals who are varsity athletes may not play in the intramural sport which is closely related to their own sport. For example, an ISU Basketball player may not participate in Intramural Basketball. Furthermore, only 2 varsity athletes are eligible to participate on the same team.

What does it cost?
The cost for entering the Intramural Air Hockey season is $5.00 per participant.

What you'll win:
The Men's and Women's Champions will each receive the sought after Intramural Championship t-shirt. "Many enter, but only one comes out an ISU Intramural champion!"

Questions:
If you have any questions regarding Intramural Air Hockey, or any of the 21 other sports we are offering this semester, please call Mike Williams, Intramural Director, at 282-3516!

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Rules

ISU Air Hockey Rules

SECTION I. Beginning the Game, TIME IN/TIME OUT, IN PLAY
A. Beginning the Game
1. Every official match begins with a face-off. A coin toss is used to determine starting sides. The player winning the coin toss chooses which side to begin on. The winner of the face-off will begin games 1, 3 and 5 with the puck. His opponent will begin the games 2 and 4 with the puck.
2. Players will alternate game-beginning serves and tableside before each game of each match, after the first.
B. TIME IN/TIME OUT, IN PLAY
1.a. Each player may take one ten second or shorter time-out per game.
   b. A player may exercise his/her TIME-OUT only when the puck is in his/her possession or not in play.
2. A player calling an additional TIME-OUT after his first receives an automatic "conduct warning" from the referee. The referee should announce "TIME-OUT," issue the warning by announcing "conduct warning - extra TIME-OUT," and immediately call "TIME-IN."
3. Referee may call an official time-out of a reasonable duration if he agrees that the situation warrants it (i.e. sanding the puck, interference, emergencies).
4. When the puck leaves the playing surface and contacts anything except a player's mallet, play is suspended until the puck is put back into play by the referee.

SECTION II. Penalties and Fouls
A. Penalties and Fouls
1. Foul: The penalty for a foul is forfeiture of the puck.
2. Technical Foul: The penalty for a technical foul is a free shot taken by the innocent player at the unprotected goal of the guilty player. After a free shot, play immediately begins when the puck either scores, rebounds from the goal, touches the end of the table (not sides), or comes to a rest on the playing surface. All free shots must be legal.
3. Unnecessary or excessive delay of game is considered a foul.
4. Referees should caution players to desist from striking pucks which are obviously spinning top-like on table.
5. The puck cannot be "topped" by lifting the mallet and placing it on the top of the puck.
6. Although the puck cannot be "topped", the edge of the puck may be "chipped" or "chopped" with the bottom or top of the mallet. The referee should caution players not to tilt their mallets so as to descend past a 40-degree angle when touching the puck with the mallet. "Tilting" or "dipping" the mallet 40 degrees or above for either offensive or defensive purposes is legal.
7. If any part of a player's hand(s), or arm(s), or body, or clothes touches the puck, "palming" will be called by the referee which constitutes a foul and the player doing so loses possession of the puck.
   Exceptions:
   a. If, during a defensive block only, the puck rises from the tables and touches the defensive player's hand(s) or arm(s) no foul need be called.
   b. "Goal-Tending": if, in the referee's decision, "palming" occurs while the puck is moving in a direct path towards the goal for a score, whether by straight shot or bank shot, "goal-tending" must be called against the player doing the "palming." "Goal-tending" incurs a technical foul.
8. When a player loses total control of his own mallet, whether during an offensive shot, defensive maneuver, or merely positioning the puck the player commits a foul and loses possession of the puck.
9. a. When the puck is struck in an offensive manner, leaves the playing surface, and remains off the table, the player causing such action commits a foul and loses possession of the puck. Pucks leaning half on rail and half on table are considered off the table.
    b. If the defensive player, in the opinion of the referee, blocks the puck and causes the puck to leave the playing surface permanently, the defensive player retains possession of the puck.
10. If an offensive player hits a puck and the puck wobbles, hitting the hand of the defensive player, but not changing the speed and direction of the puck, then no foul occurs.
11. Anyone violating the centerline rules commits a foul and forfeits possession of the puck to the player fouled.

SECTION III. Face-offs
1. The referee will use a face-off at centerline as a determinant at any time during the game. Face-off is when the puck is placed flat on the center of the table by the referee with the players allowed to advance to within one inch of the puck. Before the face-off, no player may touch the centerline. They must wait until the referee releases the puck, at which time normal centerline rules will be in effect. Once both players are positioned, the referee will call "players ready" then wait 1, 2, 3, or 4 seconds then silently release the puck. If the puck attains excessive motion, the referee may declare the face-off null and redo it. If the puck goes off the table, face-off is repeated.
2. The following constitute winning a face-off: a score on the opponent or gaining the first clear possession without fouling. A puck, which has not yet left the centerline, can not constitute possession for either player. The referee will signal with his arm in the direction of the player who won the face-off.

SECTION IV. Centerline
1. If puck is completely contained in one player's half of the playing surface, the opposing player may not cross centerline of table with his/her mallet or body.
2. A player may stand anywhere around the table on his/her side of the centerline. He/she may not stand past that line.
3. If the puck and mallet of the offensive player are both completely on the offensive player's side, the defensive player may not strike either the puck or mallet.
4. Although a mallet is allowed to overreach the centerline, the mallet may never completely extend over the centerline -- even when following through on a shot. The mallet may never extend further than its diameter across the centerline.

SECTION V. Scoring, Serves, Shots
1. When the puck enters and drops inside a player's goal, the player's opponent receives one point. If the puck stops in the goal yet has tilted and broken the horizontal plane of the goal then a score has occurred.
2. If the puck rebounds out of the goal mouth, the point does not count.
3. If a puck hits a player's hand on its way into the goal, the point counts as long as the puck would have scored without the contact.
4. The first player to accumulate seven (7) points wins the game.
5. The player scored upon receives possession of puck for the next serve.
6. The player has 7 seconds to execute a shot which crosses the centerline. No exceptions.
7. If a puck is flipping around on its edge on one player's side of the table, then the player may wait for it to stop.
8. Lifting the mallet from the table and striking the puck is legal.
9. The puck may be struck with any part of the mallet, (i.e. the side, the top of bottom edge of the mallet.
10. If interference occurs during a shot which scores and interference is called by referee, the point does not count
11. If a player takes a shot and drops his mallet and the puck enters his/her own goal for a score without it being deflected by the defensive player, the point counts. The player is permitted to stop the puck with hands or body. If a player shoots and the defense loses the mallet, the defense may not use hands or body to stop the shot if the shot occurred prior to or simultaneously with the losing of the mallet. The point counts if it scores.
12. If a player commits a foul and is scored upon in the course of the same play the goal counts and the penalty is nullified.

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